Battle Step

In the Battle Step of the Battle Phase, the Turn Player selects, and announces 1 monster he/she wishes to attack with, and either targets 1 of the opponent's monsters he/she wishes to attack, or, if he/she is able to, announces that he/she wishes to attack the opponent's Life Points directly.

When an attack is declared, the Turn Player retains priorty to activate effects. At this time he/she is free to activate cards that perform an action when a monster attacks or any other effect with timing he/she can meet.

If the Turn Player decides that he/she will pass, the opponent is given a chance to activate effects that respond to the attack or any other effects with timing he/she can meet.

If the Turn Player passes, and the opponent passes as well, the chance to activate any more cards that activate in response to an attack is GONE.

The Battle Step doesn't immediately proceed to the Damage Step after both players pass. Players can still activate cards or card effects in the Battle Step. However, at this point it is too late to use cards that need to respond to an attack. Other cards may still be used if their timing and speed is correct, though.